Kigurosaka Laaksonen
DUST University Ivy League
183
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Posted - 2014.01.23 00:16:00 -
[1] - Quote
A few months ago I made a post about DUST's skill tree. Things have stayed the same. The problem is that there are some skills with absolutely no benefit to train past a certain level. One example I used was Dropsuit Command. At level III, you unlock access to Racial Heavy skills. Other than that, the skill gives no bonus, and nothing else gives a bonus per level of Dropsuit Command.
(For example, in EVE, Caldari Cruiser doesn't give any bonuses. Instead, the Caldari Cruiser hulls have bonuses built into them. The Osprey gets logi bonuses per level of Caldari Cruiser, and the Caracal gets missile bonuses per level of Caldari Cruiser. The same skill is used to fly different ships, and benefits them in different ways.)
To remedy this specific issue of Dropsuit Command, is that its closest analogue in EVE gives a bonus to Starship agility per level, as well as being required to unlock larger classes of ships. The same pattern could be followed in DUST using a run speed bonus and maintaining its requirement to skill into different sizes of suits. Bonuses could
You can find the old thread here. Old OP is copypastad below
I'm not a fan of the SP/time grind from EVE. Passively grinding time is not sufficiently different than actively grinding time in other MMOs. But in EVE there is a benefit from training any skill to V, with very few exceptions (I'm lookin' at you, TSM!) However, 'is there a reason to train [whatever] skill to V?' is not the same as 'is it worth my time to train [whatever] skill to V?' EVE is a passive time grind, so it's about time management and if that time could be better spent elsewhere. You need to think in terms of benefit gained from the skill per time spent training that skill.
The mix of active and passive SP in Dust was awesome. There was a reason to train any skill to V, even if it may be more time effective to train some other skill to some lower level first. If you didn't have time to play as much as others, you could still log on and have more SP to work with. If you played for less hours than someone else, but were a better player, you got more kills and more SP. If you just had a lot of time to sink into it, you could eventually get more SP.
Whichever build changed the skill tree oversimplified it. Different branches of the skill tree are totally isolated now instead of have some interconnectivity. Active SP gains are too low to make an hour long play session attribute anything meaningful to your SP total. And this is the biggest problem;
Some skills have lost a reason to train to V.
I hope I'm reading this wrong and someone can correct me, but take Dropsuit Command, for example. Dropsuit Command III is the highest level needed to unlock every [racial] [size] Dropsuit skill. The skill itself gives no bonuses. As far as I can see, there is no suit that gets a bonus/level of Dropsuit Command. There are various other skills like this.
Why should anyone ever train Dropsuit Command past III?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Kigurosaka Laaksonen
DUST University Ivy League
183
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Posted - 2014.01.23 00:25:00 -
[2] - Quote
Iron Wolf Saber wrote:CPM is trying to fix this.
Any non-NDA details you can share? What efforts are you (both you specifically and the CPM in general) making to fix this? How have CCP responded? How do the players, in your perception, feel about this issue?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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